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    Clockwork Game Design - 图书

    导演:Keith Burgun
    Only by finding and focusing on a core mechanism can you further your pursuit of elegance in strategy game design. Clockwork Game Design is the most functional and directly applicable theory for game design. It details the clockwork game design pattern, which focuses on building around fundamental functionality. You can then use this understanding to prescribe a system for buil...(展开全部)
    Clockwork Game Design
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    Mobile Game Design Essentials - 图书

    2013科学技术·工业技术
    导演:Dr. Claudio Scolastici David Nolte
    A step-by-step guide.This book is for all game developers, designers, and hobbyists who want to create assets for mobile games
    Mobile Game Design Essentials
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    A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design - 图书

    导演:Anthropy Anna
    安娜•安托弗(Anna Anthropy)是在旧金山东湾地区工作的艺术家、作家和游戏创作家。作为游戏创作者中的代表人物,她的作品中使那些原本边缘化、被社会所忽略的声音可以在游戏中得以体现。她的第一本书《电子游戏记录者成长指南》(Rise of the Videogame Zinesters)是一本自传性质的指南书籍。她是一名激进主义者,敢于挑战传统和权威。 娜奥米•克拉克(Naomi Clark)从十岁左右就开始创作基于文本的虚拟世界游戏,已经在游戏设计和制作领域耕耘了二十多年。她曾与GameLab、乐高(LEGO)、逆反者(Rebel Monkey)和Fresh Planet公司合作推出过许多类型的游戏:多人网络游戏,如《小妹生死门》(Sissyfight,2000年);休闲下载游戏,如《超级女助理》(Miss Management);面向孩子的F...(展开全部)
    A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design
    搜索《A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design》
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    Chris Crawford on Game Design - 图书

    导演:Chris Crawford
    Chris Crawford on Game Design is all about the foundational skills behind the design and architecture of a game. Without these skills, designers and developers lack the understanding to work with the tools and techniques used in the industry today. Chris Crawford, the most highly sought after expert in this area, brings an intense opinion piece full of personality and flare lik...(展开全部)
    Chris Crawford on Game Design
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    Game theory and mechanism design - 图书

    导演:Y Narahari
    This book offers a self-sufficient treatment of a key tool, game theory and mechanism design, to model, analyze, and solve centralized as well as decentralized design problems involving multiple autonomous agents that interact strategically in a rational and intelligent way. The contents of the book provide a sound foundation of game theory and mechanism design theory which cle...(展开全部)
    Game theory and mechanism design
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    Game Architecture and Design: Learn the Best Practices for Game Design and Programming - 图书

    1999
    导演:Andrew Rollings
    Game Architecture and Design: Learn the Best Practices for Game Design and Programming
    搜索《Game Architecture and Design: Learn the Best Practices for Game Design and Programming》
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    Unreal Development Kit Game Design Cookbook - 图书

    2012科学技术·工业技术
    导演:Thomas Mooney
    Written in cookbook style, this book offers many recipes to learn game design with UDK. Each recipe contains step-by-step instructions followed by analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or you can look at the list of recipes and refer to them in no particular order. This book is meant for game artists who are getting used to UDK but may feel the need for guidance on matters of implementation. It also targets brave beginners who are struggling to find an all in one package for getting started with UDK, and want a ready to hand reference. Level designers can use this book to gauge their understanding of the editor, check for specific problems, and discover gems they may not have come across before.
    Unreal Development Kit Game Design Cookbook
    搜索《Unreal Development Kit Game Design Cookbook》
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    Rules of Play: Game Design Fundamentals - 图书

    导演:Eric Zimmerman
    As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active part...(展开全部)
    Rules of Play: Game Design Fundamentals
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    Advanced Game Design: A Systems Approach - 图书

    2017
    导演:Michael Sellers
    In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform. Sellers offers a deep unifying framework in which practical game de...(展开全部)
    Advanced Game Design: A Systems Approach
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    Theory of Fun for Game Design - 图书

    导演:Raph Koster
    Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game. Why do ...(展开全部)
    Theory of Fun for Game Design
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